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How to Import Custom Assets to Your Hytale Server

This guide walks you through the full process of importing custom Hytale assets into your own server, from gaining the required permissions to spawning and testing your item in-game.

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MA
Michi A.
·
15 Minutes
·
Guides

1. Grant Yourself Operator Permissions (OP)

To use creative tools and the asset editor, you must be OP on your server.

Open your server console and run:

op add <player_name>

Press Enter to execute the command.

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Optional: You can remove OP permissions later using:

op remove <player_name>

2. Confirm OP Status

If the command worked, the console will confirm that the player is now an operator.

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3. Switch to Creative Mode In-Game

You should already be logged in and on your server.

Use the Creative Mode hotkey to switch modes (default: O).

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4. Open the Creative Tools Menu

Press B to open the Creative Tools menu.

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5. Launch the Asset Editor

Inside Creative Tools:

  • Click Assets
  • Select Asset Editor

This opens the external Asset Editor application.

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6. Create a New Asset Pack

In the Asset Editor:

  • Locate Hytale:Hytale (Read-Only)
  • Click the three dots
  • Select Add Pack
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7. Fill in Asset Pack Information

Enter the details for your new asset pack such as:

  • Name
  • Group
  • Version
  • Description
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8. Asset Pack Folder Created on the Server

A new folder is automatically created inside your server's mods directory.

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9. Create a New Asset in Your Pack

Back in the Asset Editor, you'll now see your custom pack selected (e.g. xREALM:xREALM). You can begin creating assets inside it.

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10. Open the "Create New Item Asset" Window

Here you can create a new item. You may also copy an existing vanilla item by switching to the Hytale:Hytale pack.

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11. Create the New Item Asset

In this example, Armor_Bronze_Chest is copied and a new item named New_Chest_Xrealm is created.

⚠️ Naming Rule:
Unique Asset IDs must follow strict formatting:

  • Only A–Z, a–z, 0–9, and _
  • The first letter and letters after _ must be uppercase
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12. Create the Required Server Folder Structure

Inside your asset pack folder (e.g. xREALM.xREALM),

manually create the required folder structure by clicking New Directory:

Common/
└── Items/
└── Armors/
└── New Test Armor/
├── Chest.blockymodel
└── Chest_Texture.png

Upload your .blockymodel and .png files into this folder.

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13. Check or Edit the Automatically Generated JSON

The Asset Editor creates a JSON file for your item. You can adjust paths, stats, crafting, and more here.

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14. Assign Model and Texture in the Asset Editor

Switch to your asset pack and assign:

  • The .blockymodel file
  • The .png texture

Make sure they point to your pack, not Hytale:Hytale.

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15. Equip the Item for Testing

Click Equip Item. This will spawn the item in your inventory or equip it directly.

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16. Verify the Item In-Game

Your custom item should now appear and be available in-game.

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And that is how you import a created asset to your xREALM Hytale Server.

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